﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.WaitWhile
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Suspends the coroutine execution until the supplied delegate evaluates to false.</para>
  /// </summary>
  public sealed class WaitWhile : CustomYieldInstruction
  {
    private Func<bool> m_Predicate;

    public override bool keepWaiting => this.m_Predicate();

    public WaitWhile(Func<bool> predicate) => this.m_Predicate = predicate;
  }
}
